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Head to head

Bloodline Champions vs Rise of Kingdoms

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

January 2011 · 16 years ago
September 2018 · 8 years ago

Daily players

10 – 35
92 – 43k

Estimated players

281Up 0.1%
48.6kUp 0.2%

Available on

  • Windows
  • macOS
  • Android
  • iOS

Perspectives

Player activity

Smoothed estimated players over time.

Bloodline ChampionsRise of Kingdoms

Bloodline Champions

Average monthly estimated players
MonthEstimated playersChange
August 2026~282Down 0.4%
July 2026~283

Rise of Kingdoms

Average monthly estimated players
MonthEstimated playersChange
August 2026~48.5kUp 0.3%
July 2026~48.4k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Bloodline Champions
8Up 33%
Rise of Kingdoms

Bloodline Champions currently has 8 peak concurrent Steam players; no comparable data is tracked for Rise of Kingdoms.

Reddit members

Bloodline Champions
1.1k
Rise of Kingdoms

Bloodline Champions currently has 1,053 subreddit members; no comparable data is tracked for Rise of Kingdoms.

Twitch viewers

Bloodline Champions
1
Rise of Kingdoms
4Down 93%

Rise of Kingdoms currently has about 4× as many live Twitch viewers as Bloodline Champions — 4 vs 1.

YouTube subscribers

Bloodline Champions
Rise of Kingdoms
393kUp 0.3%

Rise of Kingdoms currently has 393,000 YouTube subscribers; no comparable data is tracked for Bloodline Champions.

How these estimates are made

Bloodline Champions

Bloodline Champions is estimated to have 10 – 35 players a day. Around 45k – 110k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Rise of Kingdoms

Rise of Kingdoms is estimated to have 92 – 43k players a day. Around 30k – 3m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

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From the same developers or publishers.