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Head to head

Blood of Steel vs Guild Wars: Reforged

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

February 2020 · 6 years ago
December 2025 · 9 months ago

Daily players

380 – 1k
2k – 5k

Estimated players

2.1kDown 0.8%
37.9kDown 2.1%

Available on

  • Windows
  • Windows

Perspectives

Player activity

Smoothed estimated players over time.

Blood of SteelGuild Wars: Reforged

Blood of Steel

Average monthly estimated players
MonthEstimated playersChange
August 2026~2.1kDown 0.5%
July 2026~2.1k

Guild Wars: Reforged

Average monthly estimated players
MonthEstimated playersChange
August 2026~38.8kUp 2.0%
July 2026~38.1k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Blood of Steel
150Up 1.4%
Guild Wars: Reforged
563Down 24%

Guild Wars: Reforged currently has about 3.8× as many peak concurrent Steam players as Blood of Steel — 563 vs 150.

Discord members

Blood of Steel
5.2k
Guild Wars: Reforged
54.4kUp 10%

Guild Wars: Reforged currently has about 11× as many Discord members as Blood of Steel — 54,400 vs 5,174.

Twitch viewers

Blood of Steel
0Down 100%
Guild Wars: Reforged
191Up 57%

Blood of Steel currently has 0 live Twitch viewers, while Guild Wars: Reforged has 191.

YouTube subscribers

Blood of Steel
648Up 0.2%
Guild Wars: Reforged
215kUp 0.9%

Guild Wars: Reforged currently has about 332× as many YouTube subscribers as Blood of Steel — 215,000 vs 648.

How these estimates are made

Blood of Steel

Blood of Steel is estimated to have 380 – 1k players a day. Around 150k – 370k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Guild Wars: Reforged

Guild Wars: Reforged is estimated to have 2k – 5k players a day. Around 80k – 200k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.