Head to head
Blood of Steel vs Guild Wars: Reforged
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
Perspectives
Player activity
Smoothed estimated players over time.
Blood of Steel
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~2.1k | Down 3.6% |
| September 2026 | ~2.2k | Up 1.0% |
| August 2026 | ~2.1k | Down 0.7% |
| July 2026 | ~2.1k | — |
Guild Wars: Reforged
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~39.8k | Down 2.2% |
| September 2026 | ~40.7k | Up 3.7% |
| August 2026 | ~39.2k | Up 3.0% |
| July 2026 | ~38.1k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Blood of Steel
- 101Down 17%
- Guild Wars: Reforged
- 225Down 63%
Guild Wars: Reforged currently has about 2.2× as many peak concurrent Steam players as Blood of Steel — 225 vs 101.
Discord members
- Blood of Steel
- 5.1kDown 0.6%
- Guild Wars: Reforged
- 57.7kUp 3.6%
Guild Wars: Reforged currently has about 11× as many Discord members as Blood of Steel — 57,685 vs 5,132.
Twitch viewers
- Blood of Steel
- 0Down 100%
- Guild Wars: Reforged
- 57Down 65%
Blood of Steel currently has 0 live Twitch viewers, while Guild Wars: Reforged has 57.
YouTube subscribers
- Blood of Steel
- 648Up 0.3%
- Guild Wars: Reforged
- 219kUp 1.4%
Guild Wars: Reforged currently has about 338× as many YouTube subscribers as Blood of Steel — 219,000 vs 648.
How these estimates are made
Blood of Steel
Blood of Steel is estimated to have 300 – 1k players a day. Around 150k – 370k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Guild Wars: Reforged
Guild Wars: Reforged is estimated to have 1k – 4k players a day. Around 81k – 210k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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