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Head to head

BattleBeasts vs Secret World Legends

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

May 2021 · 5 years ago
June 2017 · 9 years ago

Daily players

No population data
160 – 560

Estimated players

52Up 1.4%
2kDown 0.2%

Available on

  • Windows
  • Windows

Developers

Publishers

Player activity

Smoothed estimated players over time.

BattleBeastsSecret World Legends

BattleBeasts

Average monthly estimated players
MonthEstimated playersChange
September 2026~52Up 2.0%
August 2026~51Up 16%
July 2026~44

Secret World Legends

Average monthly estimated players
MonthEstimated playersChange
September 2026~2kUp 0.2%
August 2026~2kUp 0.3%
July 2026~2k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

BattleBeasts
0
Secret World Legends
49Down 7.5%

BattleBeasts currently has 0 peak concurrent Steam players, while Secret World Legends has 49.

Reddit members

BattleBeasts
352Up 4.5%
Secret World Legends
10.9kUp 0.3%

Secret World Legends currently has about 31× as many subreddit members as BattleBeasts — 10,909 vs 352.

YouTube subscribers

BattleBeasts
114
Secret World Legends

BattleBeasts currently has 114 YouTube subscribers; no comparable data is tracked for Secret World Legends.

Twitch viewers

BattleBeasts
Secret World Legends
0Down 100%

Secret World Legends currently has 0 live Twitch viewers; no comparable data is tracked for BattleBeasts.

How these estimates are made

BattleBeasts

BattleBeasts is showing no measurable concurrent players on Steam. Around 3k – 7k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Secret World Legends

Secret World Legends is estimated to have 160 – 560 players a day. Around 190k – 480k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.