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Head to head

Ark: Survival of the Fittest vs GodsWar Online

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

March 2016 · 11 years ago
May 2009 · 17 years ago

Daily players

20 – 71
6 – 3k

Estimated players

121.2k
—Down 50%

Available on

  • Windows
  • macOS
  • Linux
  • PlayStation
  • Windows

Player activity

Smoothed estimated players over time.

Ark: Survival of the FittestGodsWar Online

Ark: Survival of the Fittest

Average monthly estimated players
MonthEstimated playersChange
October 2026~121.2k
September 2026~121.2k
August 2026~121.2kUp 0.2%
July 2026~121k—

GodsWar Online

Average monthly estimated players
MonthEstimated playersChange
October 2026—Down 100%
September 2026~1—
August 2026——
July 2026——

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Ark: Survival of the Fittest
3Down 50%
GodsWar Online
—

Ark: Survival of the Fittest currently has 3 peak concurrent Steam players; no comparable data is tracked for GodsWar Online.

Twitch viewers

Ark: Survival of the Fittest
0Down 100%
GodsWar Online
0Down 100%

Ark: Survival of the Fittest currently has 0 live Twitch viewers, while GodsWar Online has 0.

YouTube subscribers

Ark: Survival of the Fittest
1.2m
GodsWar Online
—

Ark: Survival of the Fittest currently has 1,200,000 YouTube subscribers; no comparable data is tracked for GodsWar Online.

How these estimates are made

Ark: Survival of the Fittest

Ark: Survival of the Fittest is estimated to have 20 – 71 players a day. Around 230k – 590k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

GodsWar Online

GodsWar Online is estimated to have 6 – 3k players a day. Around 8k – 740k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

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From the same developers or publishers.