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Head to head

ArcheAge vs Will to Live Online

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

January 2013 · 14 years ago
April 2018 · 9 years ago

Daily players

3 – 9
2k – 8k

Estimated players

5.7kUp 0.2%
2.7kUp 4.7%

Available on

  • Windows
  • Windows

Developers

—

Player activity

Smoothed estimated players over time.

ArcheAgeWill to Live Online

ArcheAge

Average monthly estimated players
MonthEstimated playersChange
October 2026~5.7kDown 0.8%
September 2026~5.7kUp 1.2%
August 2026~5.6kUp 2.7%
July 2026~5.5k—

Will to Live Online

Average monthly estimated players
MonthEstimated playersChange
October 2026~2.6kUp 0.4%
September 2026~2.6kDown 2.1%
August 2026~2.7kUp 0.1%
July 2026~2.7k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

ArcheAge
1Down 50%
Will to Live Online
930Up 19%

Will to Live Online currently has about 930× as many peak concurrent Steam players as ArcheAge — 930 vs 1.

Reddit members

ArcheAge
42kUp 0.2%
Will to Live Online
567Up 0.2%

ArcheAge currently has about 74× as many subreddit members as Will to Live Online — 42,011 vs 567.

Twitch viewers

ArcheAge
114Down 44%
Will to Live Online
7Up 17%

ArcheAge currently has about 16× as many live Twitch viewers as Will to Live Online — 114 vs 7.

YouTube subscribers

ArcheAge
6.9kDown 0.1%
Will to Live Online
3.4kUp 0.3%

ArcheAge currently has about 2× as many YouTube subscribers as Will to Live Online — 6,930 vs 3,390.

How these estimates are made

ArcheAge

ArcheAge is estimated to have 3 – 9 players a day. Around 150k – 390k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Will to Live Online

Will to Live Online is estimated to have 2k – 8k players a day. Around 340k – 860k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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