Head to head
ArcheAge vs Will to Live Online
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
Player activity
Smoothed estimated players over time.
ArcheAge
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~5.7k | Down 0.8% |
| September 2026 | ~5.7k | Up 1.2% |
| August 2026 | ~5.6k | Up 2.7% |
| July 2026 | ~5.5k | — |
Will to Live Online
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~2.6k | Up 0.4% |
| September 2026 | ~2.6k | Down 2.1% |
| August 2026 | ~2.7k | Up 0.1% |
| July 2026 | ~2.7k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- ArcheAge
- 1Down 50%
- Will to Live Online
- 930Up 19%
Will to Live Online currently has about 930× as many peak concurrent Steam players as ArcheAge — 930 vs 1.
Reddit members
- ArcheAge
- 42kUp 0.2%
- Will to Live Online
- 567Up 0.2%
ArcheAge currently has about 74× as many subreddit members as Will to Live Online — 42,011 vs 567.
Twitch viewers
- ArcheAge
- 114Down 44%
- Will to Live Online
- 7Up 17%
ArcheAge currently has about 16× as many live Twitch viewers as Will to Live Online — 114 vs 7.
YouTube subscribers
- ArcheAge
- 6.9kDown 0.1%
- Will to Live Online
- 3.4kUp 0.3%
ArcheAge currently has about 2× as many YouTube subscribers as Will to Live Online — 6,930 vs 3,390.
How these estimates are made
ArcheAge
ArcheAge is estimated to have 3 – 9 players a day. Around 150k – 390k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Will to Live Online
Will to Live Online is estimated to have 2k – 8k players a day. Around 340k – 860k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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