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Head to head

Aion 2 vs Pixel Worlds

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2025 · 10 months ago
June 2017 · 9 years ago

Daily players

130 – 62k
2k – 6k

Estimated players

40.5kUp 3.6%
31.7kUp 4.9%

Available on

  • Android
  • iOS
  • Windows
  • Windows
  • macOS

Perspectives

Player activity

Smoothed estimated players over time.

Aion 2Pixel Worlds

Aion 2

Average monthly estimated players
MonthEstimated playersChange
September 2026~39.8kUp 5.5%
August 2026~37.7kUp 4.6%
July 2026~36.1k

Pixel Worlds

Average monthly estimated players
MonthEstimated playersChange
September 2026~31.1kUp 2.2%
August 2026~30.4kDown 0.5%
July 2026~30.5k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Aion 2
28.9kUp 28%
Pixel Worlds
63.4kDown 1.2%

Pixel Worlds currently has about 2.2× as many Discord members as Aion 2 — 63,387 vs 28,905.

Twitch viewers

Aion 2
2.9kUp 102%
Pixel Worlds
16

Aion 2 currently has about 182× as many live Twitch viewers as Pixel Worlds — 2,908 vs 16.

YouTube subscribers

Aion 2
291kDown 1.7%
Pixel Worlds
138k

Aion 2 currently has about 2.1× as many YouTube subscribers as Pixel Worlds — 291,000 vs 138,000.

Steam concurrent players

Aion 2
Pixel Worlds
675Up 54%

Pixel Worlds currently has 675 peak concurrent Steam players; no comparable data is tracked for Aion 2.

Reddit members

Aion 2
Pixel Worlds
4.3kUp 0.8%

Pixel Worlds currently has 4,348 subreddit members; no comparable data is tracked for Aion 2.

How these estimates are made

Aion 2

Aion 2 is estimated to have 130 – 62k players a day. Around 34k – 3m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Pixel Worlds

Pixel Worlds is estimated to have 2k – 6k players a day. Around 160k – 420k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.