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Head to head

Aion 2 vs Heliborne

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2025 · 11 months ago
October 2017 · 9 years ago

Daily players

710k – 3m
28 – 97

Estimated players

243.4kDown 14%
409Down 0.5%

Available on

  • Android
  • iOS
  • Windows
  • Windows
  • PlayStation
  • Xbox

Player activity

Smoothed estimated players over time.

Aion 2Heliborne

Aion 2

Average monthly estimated players
MonthEstimated playersChange
October 2026~229.4kUp 415%
September 2026~44.6kUp 18%
August 2026~37.7kUp 4.6%
July 2026~36.1k—

Heliborne

Average monthly estimated players
MonthEstimated playersChange
October 2026~411Down 0.2%
September 2026~412Up 0.2%
August 2026~411Up 19%
July 2026~345—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Aion 2
285.9kDown 19%
Heliborne
11Down 50%

Aion 2 currently has about 25991× as many peak concurrent Steam players as Heliborne — 285,905 vs 11.

Discord members

Aion 2
164kUp 398%
Heliborne
—

Aion 2 currently has 164,016 Discord members; no comparable data is tracked for Heliborne.

Twitch viewers

Aion 2
48.7kUp 2061%
Heliborne
2

Aion 2 currently has about 24334× as many live Twitch viewers as Heliborne — 48,667 vs 2.

YouTube subscribers

Aion 2
286kDown 1.0%
Heliborne
—

Aion 2 currently has 286,000 YouTube subscribers; no comparable data is tracked for Heliborne.

How these estimates are made

Aion 2

Aion 2 is estimated to have 710k – 3m players a day. Around 710k – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Heliborne

Heliborne is estimated to have 28 – 97 players a day. Around 92k – 240k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.