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Head to head

Aion 2 vs Fantasy World Souls

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2025 · 10 months ago
February 2023 · 4 years ago

Daily players

160 – 72k
No population data

Estimated players

43.7kUp 5.0%
209Down 7.3%

Available on

  • Android
  • iOS
  • Windows
  • Windows

Perspectives

Developers

Publishers

Player activity

Smoothed estimated players over time.

Aion 2Fantasy World Souls

Aion 2

Average monthly estimated players
MonthEstimated playersChange
September 2026~41.5kUp 10%
August 2026~37.7kUp 4.6%
July 2026~36.1k

Fantasy World Souls

Average monthly estimated players
MonthEstimated playersChange
September 2026~224Down 4.3%
August 2026~234Down 2.1%
July 2026~239

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Aion 2
46.2kUp 84%
Fantasy World Souls
739Down 2.1%

Aion 2 currently has about 63× as many Discord members as Fantasy World Souls — 46,236 vs 739.

Twitch viewers

Aion 2
2.8kUp 339%
Fantasy World Souls

Aion 2 currently has 2,775 live Twitch viewers; no comparable data is tracked for Fantasy World Souls.

YouTube subscribers

Aion 2
289kDown 1.4%
Fantasy World Souls

Aion 2 currently has 289,000 YouTube subscribers; no comparable data is tracked for Fantasy World Souls.

Steam concurrent players

Aion 2
Fantasy World Souls
2

Fantasy World Souls currently has 2 peak concurrent Steam players; no comparable data is tracked for Aion 2.

How these estimates are made

Aion 2

Aion 2 is estimated to have 160 – 72k players a day. Around 37k – 4m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Fantasy World Souls

Fantasy World Souls is showing no measurable concurrent players on Steam. Around 7k – 18k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.