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Head to head

Age of Conan: Unchained vs Perpetuum

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

May 2008 · 18 years ago
September 2014 · 12 years ago

Daily players

150 – 530
25 – 88

Estimated players

18.5k
106Up 1.0%

Available on

  • Windows
  • Windows

Perspectives

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Player activity

Smoothed estimated players over time.

Age of Conan: UnchainedPerpetuum

Age of Conan: Unchained

Average monthly estimated players
MonthEstimated playersChange
October 2026~18.4k
September 2026~18.5k
August 2026~18.4k
July 2026~18.4k—

Perpetuum

Average monthly estimated players
MonthEstimated playersChange
October 2026~106Up 1.0%
September 2026~105
August 2026~105Up 19%
July 2026~88—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Age of Conan: Unchained
37Down 54%
Perpetuum
8Down 27%

Age of Conan: Unchained currently has about 4.6× as many peak concurrent Steam players as Perpetuum — 37 vs 8.

Reddit members

Age of Conan: Unchained
1.3kUp 2.2%
Perpetuum
196

Age of Conan: Unchained currently has about 6.5× as many subreddit members as Perpetuum — 1,265 vs 196.

Twitch viewers

Age of Conan: Unchained
0Down 100%
Perpetuum
0

Age of Conan: Unchained currently has 0 live Twitch viewers, while Perpetuum has 0.

YouTube subscribers

Age of Conan: Unchained
180k
Perpetuum
—

Age of Conan: Unchained currently has 180,000 YouTube subscribers; no comparable data is tracked for Perpetuum.

How these estimates are made

Age of Conan: Unchained

Age of Conan: Unchained is estimated to have 150 – 530 players a day. Around 70k – 180k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Perpetuum

Perpetuum is estimated to have 25 – 88 players a day. Around 24k – 60k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.