Head to head
Agar.io vs Avabel Online
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Browser
- Windows
- macOS
- Linux
- Android
- iOS
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
Agar.io
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~140.9k | Down 0.1% |
| September 2026 | ~141k | |
| August 2026 | ~141.1k | |
| July 2026 | ~141.1k | — |
Avabel Online
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~403 | Up 0.2% |
| September 2026 | ~402 | |
| August 2026 | ~402 | Down 0.5% |
| July 2026 | ~404 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Agar.io
- 27.3k
- Avabel Online
- —
Agar.io currently has 27,323 Discord members; no comparable data is tracked for Avabel Online.
Reddit members
- Agar.io
- 29kUp 0.2%
- Avabel Online
- 334Up 0.6%
Agar.io currently has about 87× as many subreddit members as Avabel Online — 29,027 vs 334.
Twitch viewers
- Agar.io
- 2Down 33%
- Avabel Online
- —
Agar.io currently has 2 live Twitch viewers; no comparable data is tracked for Avabel Online.
YouTube subscribers
- Agar.io
- 1.2m
- Avabel Online
- —
Agar.io currently has 1,210,000 YouTube subscribers; no comparable data is tracked for Avabel Online.
Steam concurrent players
- Agar.io
- —
- Avabel Online
- 22Up 10%
Avabel Online currently has 22 peak concurrent Steam players; no comparable data is tracked for Agar.io.
How these estimates are made
Agar.io
Agar.io is estimated to have 41 – 19k players a day. Around 19k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Avabel Online
Avabel Online is estimated to have 63 – 220 players a day. Around 9k – 22k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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