Head to head
4Story Online vs Realm of the Mad God
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Browser
- Windows
- macOS
Player activity
Smoothed estimated players over time.
4Story Online
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~50 | Up 6.4% |
| July 2026 | ~47 | — |
Realm of the Mad God
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~36.2k | Up 21% |
| July 2026 | ~30k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Reddit members
- 4Story Online
- 442Up 0.7%
- Realm of the Mad God
- 92.9k
Realm of the Mad God currently has about 210× as many subreddit members as 4Story Online — 92,904 vs 442.
Twitch viewers
- 4Story Online
- 2Down 93%
- Realm of the Mad God
- 57Down 76%
Realm of the Mad God currently has about 29× as many live Twitch viewers as 4Story Online — 57 vs 2.
Steam concurrent players
- 4Story Online
- —
- Realm of the Mad God
- 1.3kDown 25%
Realm of the Mad God currently has 1,333 peak concurrent Steam players; no comparable data is tracked for 4Story Online.
Discord members
- 4Story Online
- —
- Realm of the Mad God
- 67kDown 0.1%
Realm of the Mad God currently has 67,024 Discord members; no comparable data is tracked for 4Story Online.
YouTube subscribers
- 4Story Online
- —
- Realm of the Mad God
- 12.4k
Realm of the Mad God currently has 12,400 YouTube subscribers; no comparable data is tracked for 4Story Online.
How these estimates are made
4Story Online
4Story Online is estimated to have 13 – 6k players a day. Around 7k – 730k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Realm of the Mad God
Realm of the Mad God is estimated to have 4k – 13k players a day. Around 750k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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