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Head to head

4Story Online vs Odin: Valhalla Rising

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

December 2008 · 18 years ago
June 2021 · 5 years ago

Daily players

14 – 6k
13 – 6k

Estimated players

49Down 3.4%
3.4kUp 2.7%

Available on

  • Windows
  • Windows
  • Android
  • iOS

Player activity

Smoothed estimated players over time.

4Story OnlineOdin: Valhalla Rising

4Story Online

Average monthly estimated players
MonthEstimated playersChange
September 2026~52
August 2026~52Up 11%
July 2026~47

Odin: Valhalla Rising

Average monthly estimated players
MonthEstimated playersChange
September 2026~3.4kUp 0.7%
August 2026~3.3kDown 0.4%
July 2026~3.3k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

4Story Online
447Up 1.1%
Odin: Valhalla Rising

4Story Online currently has 447 subreddit members; no comparable data is tracked for Odin: Valhalla Rising.

Twitch viewers

4Story Online
2Down 75%
Odin: Valhalla Rising
3Down 40%

Odin: Valhalla Rising currently has about 1.5× as many live Twitch viewers as 4Story Online — 3 vs 2.

Discord members

4Story Online
Odin: Valhalla Rising
10.4kDown 1.6%

Odin: Valhalla Rising currently has 10,384 Discord members; no comparable data is tracked for 4Story Online.

YouTube subscribers

4Story Online
Odin: Valhalla Rising
5.3k

Odin: Valhalla Rising currently has 5,330 YouTube subscribers; no comparable data is tracked for 4Story Online.

How these estimates are made

4Story Online

4Story Online is estimated to have 14 – 6k players a day. Around 8k – 750k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Odin: Valhalla Rising

Odin: Valhalla Rising is estimated to have 13 – 6k players a day. Around 7k – 700k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

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From the same developers or publishers.