Head to head
4Story Online vs Ark: Survival of the Fittest
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- macOS
- Linux
- PlayStation
Player activity
Smoothed estimated players over time.
4Story Online
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~54 | Up 1.9% |
| September 2026 | ~53 | Up 1.9% |
| August 2026 | ~52 | Up 11% |
| July 2026 | ~47 | — |
Ark: Survival of the Fittest
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~121.2k | |
| September 2026 | ~121.2k | |
| August 2026 | ~121.2k | Up 0.2% |
| July 2026 | ~121k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Reddit members
- 4Story Online
- 478Up 5.1%
- Ark: Survival of the Fittest
- —
4Story Online currently has 478 subreddit members; no comparable data is tracked for Ark: Survival of the Fittest.
Twitch viewers
- 4Story Online
- 2Down 90%
- Ark: Survival of the Fittest
- 0
4Story Online currently has 2 live Twitch viewers, while Ark: Survival of the Fittest has 0.
Steam concurrent players
- 4Story Online
- —
- Ark: Survival of the Fittest
- 4Down 60%
Ark: Survival of the Fittest currently has 4 peak concurrent Steam players; no comparable data is tracked for 4Story Online.
YouTube subscribers
- 4Story Online
- —
- Ark: Survival of the Fittest
- 1.2m
Ark: Survival of the Fittest currently has 1,200,000 YouTube subscribers; no comparable data is tracked for 4Story Online.
How these estimates are made
4Story Online
4Story Online is estimated to have 16 – 8k players a day. Around 8k – 810k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Ark: Survival of the Fittest
Ark: Survival of the Fittest is estimated to have 23 – 79 players a day. Around 230k – 590k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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