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Head to head

0Gravity vs Aion 2

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2019 · 7 years ago
November 2025 · 11 months ago

Daily players

No population data
560k – 2m

Estimated players

3
225.9kDown 5.2%

Available on

  • Windows
  • Android
  • iOS
  • Windows

Developers

—

Publishers

—

Player activity

Smoothed estimated players over time.

0GravityAion 2

0Gravity

Average monthly estimated players
MonthEstimated playersChange
November 2026~3Down 25%
October 2026~4Up 33%
September 2026~3Down 25%
August 2026~4Up 33%
July 2026~3—

Aion 2

Average monthly estimated players
MonthEstimated playersChange
November 2026~217.8kDown 5.3%
October 2026~230kUp 416%
September 2026~44.6kUp 18%
August 2026~37.7kUp 4.6%
July 2026~36.1k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

0Gravity
0
Aion 2
206.3kDown 48%

0Gravity currently has 0 peak concurrent Steam players, while Aion 2 has 206,252.

Discord members

0Gravity
—
Aion 2
178.9kUp 120%

Aion 2 currently has 178,938 Discord members; no comparable data is tracked for 0Gravity.

Twitch viewers

0Gravity
—
Aion 2
27.2kDown 73%

Aion 2 currently has 27,171 live Twitch viewers; no comparable data is tracked for 0Gravity.

YouTube subscribers

0Gravity
—
Aion 2
284kDown 1.4%

Aion 2 currently has 284,000 YouTube subscribers; no comparable data is tracked for 0Gravity.

How these estimates are made

0Gravity

0Gravity is showing no measurable concurrent players on Steam. Around 1k – 3k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Aion 2

Aion 2 is estimated to have 560k – 2m players a day. Around 610k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.