
Oriontis
Create prosperous cities and shape the future of Oriontis.Manage trade, economy, and society in a citybuilding experience that evolves across single-player and MMO modes.
Oriontis is estimated to have 0 – 40 players a day. Around 150 – 19k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Player stats
Estimated daily players
40
How many people we think play Oriontis on a given day.
Estimated total players
150 – 19 thousand
How many accounts we think have played Oriontis at some point.
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~11 | Down 8.3% |
| September 2026 | ~12 | |
| August 2026 | ~12 | |
| July 2026 | ~12 | — |
Community activity
Daily Oriontis community data tracked across Steam, Discord, Reddit, Twitch, and YouTube.
Discord members
3 online now
39Down 2.5% past month
The official Oriontis Discord server has 39 members, with 3 of them online at the last check. Membership is down 2.5% over the past month.
Reddit members
5
The Oriontis subreddit counts 5 members. Subreddit membership has held steady over the past month.
Trailer
Storyline
Build a legacy across the skies of Oriontis. Design your city, raise over a hundred structures, weave trade routes between distant ports, defend them from pirates, and weather the disasters that brought down empires.
Compare Oriontis
Frequently asked questions
How many people play Oriontis?
Oriontis has an estimated 0–40 daily players and roughly 150–19,000 accounts that have played it in total, as of October 2026. The range is modelled from the size of the game’s Discord, Reddit, Twitch, YouTube and app-store communities rather than measured, so treat it as a rough band.
How big is the Oriontis Discord server?
The official Oriontis Discord server has around 39 members (3 typically online).
What platforms is Oriontis available on?
Oriontis is available on Windows.

