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Head to head

Warface vs Zero-based World

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

October 2013 · 13 years ago
July 2020 · 6 years ago

Daily players

2k – 6k
No population data

Estimated players

184.1kDown 0.1%
33Up 0.6%

Available on

  • Windows
  • PlayStation
  • Xbox
  • Nintendo
  • Windows

Perspectives

—

Player activity

Smoothed estimated players over time.

WarfaceZero-based World

Warface

Average monthly estimated players
MonthEstimated playersChange
October 2026~183.2kUp 0.3%
September 2026~182.6kUp 0.3%
August 2026~182k
July 2026~181.9k—

Zero-based World

Average monthly estimated players
MonthEstimated playersChange
October 2026~34Up 3.0%
September 2026~33
August 2026~33
July 2026~33—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Warface
654Up 14%
Zero-based World
—

Warface currently has 654 peak concurrent Steam players; no comparable data is tracked for Zero-based World.

Discord members

Warface
336.9k
Zero-based World
44Down 2.2%

Warface currently has about 7656× as many Discord members as Zero-based World — 336,851 vs 44.

Twitch viewers

Warface
41Down 83%
Zero-based World
—

Warface currently has 41 live Twitch viewers; no comparable data is tracked for Zero-based World.

YouTube subscribers

Warface
1.1m
Zero-based World
49Up 2.1%

Warface currently has about 22857× as many YouTube subscribers as Zero-based World — 1,120,000 vs 49.

How these estimates are made

Warface

Warface is estimated to have 2k – 6k players a day. Around 84k – 210k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Zero-based World

Zero-based World is showing no measurable concurrent players on Steam. Around 7k – 17k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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