Head to head
Project Oasis World vs Warface: Clutch
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- PlayStation
- Xbox
- Nintendo
Player activity
Smoothed estimated players over time.
Project Oasis World
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~2 | |
| September 2026 | ~2 | |
| August 2026 | ~2 | |
| July 2026 | ~2 | — |
Warface: Clutch
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~25.9k | Down 0.4% |
| September 2026 | ~26k | Down 0.4% |
| August 2026 | ~26.1k | Up 11% |
| July 2026 | ~23.5k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
YouTube subscribers
- Project Oasis World
- 19
- Warface: Clutch
- 99.6kDown 0.1%
Warface: Clutch currently has about 5242× as many YouTube subscribers as Project Oasis World — 99,600 vs 19.
Steam concurrent players
- Project Oasis World
- —
- Warface: Clutch
- 5Down 17%
Warface: Clutch currently has 5 peak concurrent Steam players; no comparable data is tracked for Project Oasis World.
Discord members
- Project Oasis World
- —
- Warface: Clutch
- 33.5kDown 1.5%
Warface: Clutch currently has 33,521 Discord members; no comparable data is tracked for Project Oasis World.
Twitch viewers
- Project Oasis World
- —
- Warface: Clutch
- 0Down 100%
Warface: Clutch currently has 0 live Twitch viewers; no comparable data is tracked for Project Oasis World.
How these estimates are made
Project Oasis World
Project Oasis World is estimated to have 0 – 200 players a day. Around 270 – 33k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Warface: Clutch
Warface: Clutch is estimated to have 18 – 62 players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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