Head to head
VRChat vs Warface: Clutch
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Android
- iOS
- Windows
- PlayStation
- Xbox
- Nintendo
Categories
Player activity
Smoothed estimated players over time.
VRChat
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~216k | Down 1.4% |
| August 2026 | ~219.1k | Up 0.5% |
| July 2026 | ~218k | — |
Warface: Clutch
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~26k | Down 0.4% |
| August 2026 | ~26.1k | Up 11% |
| July 2026 | ~23.5k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- VRChat
- 61.2kUp 10%
- Warface: Clutch
- 7Down 30%
VRChat currently has about 8747× as many peak concurrent Steam players as Warface: Clutch — 61,232 vs 7.
Discord members
- VRChat
- 418.4kUp 0.9%
- Warface: Clutch
- 33.6kDown 1.5%
VRChat currently has about 12× as many Discord members as Warface: Clutch — 418,428 vs 33,593.
Reddit members
- VRChat
- 240.7kUp 0.7%
- Warface: Clutch
- —
VRChat currently has 240,681 subreddit members; no comparable data is tracked for Warface: Clutch.
Twitch viewers
- VRChat
- 6.4kDown 8.7%
- Warface: Clutch
- 0
VRChat currently has 6,404 live Twitch viewers, while Warface: Clutch has 0.
YouTube subscribers
- VRChat
- 130kUp 1.6%
- Warface: Clutch
- 99.6kDown 0.1%
VRChat currently has about 1.3× as many YouTube subscribers as Warface: Clutch — 130,000 vs 99,600.
How these estimates are made
VRChat
VRChat is estimated to have 140k – 490k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Warface: Clutch
Warface: Clutch is estimated to have 15 – 53 players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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