Head to head
Vine Worlds vs World of Warcraft Classic
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
Player activity
Smoothed estimated players over time.
Vine Worlds
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~335 | Down 0.3% |
| August 2026 | ~336 | |
| July 2026 | ~336 | — |
World of Warcraft Classic
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~76.6k | Up 2.2% |
| August 2026 | ~75k | Up 0.4% |
| July 2026 | ~74.7k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
YouTube subscribers
- Vine Worlds
- 3.4k
- World of Warcraft Classic
- —
Vine Worlds currently has 3,350 YouTube subscribers; no comparable data is tracked for World of Warcraft Classic.
Reddit members
- Vine Worlds
- —
- World of Warcraft Classic
- 787.2kUp 4.8%
World of Warcraft Classic currently has 787,249 subreddit members; no comparable data is tracked for Vine Worlds.
How these estimates are made
Vine Worlds
Vine Worlds is estimated to have 10 – 5k players a day. Around 5k – 510k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
World of Warcraft Classic
World of Warcraft Classic is estimated to have 870 – 400k players a day. Around 190k – 19m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Compare two other games
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From the same developers or publishers.





