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Head to head

Viking Rise vs Wild West Online

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

March 2023 · 4 years ago
May 2018 · 8 years ago

Daily players

2k – 7k
No population data

Estimated players

69.3k
93

Available on

  • Windows
  • Android
  • iOS
  • Windows

Developers

Publishers

Player activity

Smoothed estimated players over time.

Viking RiseWild West Online

Viking Rise

Average monthly estimated players
MonthEstimated playersChange
September 2026~69.2kUp 0.4%
August 2026~68.9kUp 15%
July 2026~59.7k

Wild West Online

Average monthly estimated players
MonthEstimated playersChange
September 2026~93
August 2026~93
July 2026~93

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Viking Rise
399Down 47%
Wild West Online

Viking Rise currently has 399 peak concurrent Steam players; no comparable data is tracked for Wild West Online.

Discord members

Viking Rise
263.2k
Wild West Online

Viking Rise currently has 263,151 Discord members; no comparable data is tracked for Wild West Online.

Twitch viewers

Viking Rise
19Up 1800%
Wild West Online

Viking Rise currently has 19 live Twitch viewers; no comparable data is tracked for Wild West Online.

YouTube subscribers

Viking Rise
112kUp 0.9%
Wild West Online
3

Viking Rise currently has about 37333× as many YouTube subscribers as Wild West Online — 112,000 vs 3.

How these estimates are made

Viking Rise

Viking Rise is estimated to have 2k – 7k players a day. Around 28k – 71k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Wild West Online

Wild West Online is showing no measurable concurrent players on Steam. Around 26k – 68k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.