Head to head
Trove vs True Idle Simulator 2
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- PlayStation
- Xbox
- Nintendo
- Windows
Player activity
Smoothed estimated players over time.
Trove
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~32.4k | Up 0.4% |
| August 2026 | ~32.3k | Up 1.5% |
| July 2026 | ~31.8k | — |
True Idle Simulator 2
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~3 | |
| August 2026 | ~3 | |
| July 2026 | ~3 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Trove
- 402Down 56%
- True Idle Simulator 2
- 1Down 50%
Trove currently has about 402× as many peak concurrent Steam players as True Idle Simulator 2 — 402 vs 1.
Discord members
- Trove
- 40.3k
- True Idle Simulator 2
- —
Trove currently has 40,346 Discord members; no comparable data is tracked for True Idle Simulator 2.
Reddit members
- Trove
- 49.3kUp 0.2%
- True Idle Simulator 2
- —
Trove currently has 49,284 subreddit members; no comparable data is tracked for True Idle Simulator 2.
Twitch viewers
- Trove
- 16Down 33%
- True Idle Simulator 2
- —
Trove currently has 16 live Twitch viewers; no comparable data is tracked for True Idle Simulator 2.
YouTube subscribers
- Trove
- 63.8kUp 5.8%
- True Idle Simulator 2
- —
Trove currently has 63,800 YouTube subscribers; no comparable data is tracked for True Idle Simulator 2.
How these estimates are made
Trove
Trove is estimated to have 2k – 6k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
True Idle Simulator 2
True Idle Simulator 2 is estimated to have 5 – 18 players a day. Around 700 – 2k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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