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Head to head

Torn vs Warface: Clutch

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2004 · 22 years ago
October 2018 · 8 years ago

Daily players

28 – 13k
20 – 71

Estimated players

23.5kUp 3.4%
26.5kUp 1.2%

Available on

  • Browser
  • Android
  • iOS
  • Windows
  • PlayStation
  • Xbox
  • Nintendo

Player activity

Smoothed estimated players over time.

TornWarface: Clutch

Torn

Average monthly estimated players
MonthEstimated playersChange
September 2026~23kUp 3.8%
August 2026~22.2kUp 22%
July 2026~18.2k

Warface: Clutch

Average monthly estimated players
MonthEstimated playersChange
September 2026~26.2kUp 0.3%
August 2026~26.1kUp 11%
July 2026~23.5k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Torn
71.8kUp 3.4%
Warface: Clutch
34kDown 1.7%

Torn currently has about 2.1× as many Discord members as Warface: Clutch — 71,777 vs 33,950.

Reddit members

Torn
36.2kUp 2.9%
Warface: Clutch

Torn currently has 36,217 subreddit members; no comparable data is tracked for Warface: Clutch.

Twitch viewers

Torn
0
Warface: Clutch
0Down 100%

Torn currently has 0 live Twitch viewers, while Warface: Clutch has 0.

YouTube subscribers

Torn
1.5kUp 4.1%
Warface: Clutch
99.7k

Warface: Clutch currently has about 65× as many YouTube subscribers as Torn — 99,700 vs 1,540.

Steam concurrent players

Torn
Warface: Clutch
8Up 60%

Warface: Clutch currently has 8 peak concurrent Steam players; no comparable data is tracked for Torn.

How these estimates are made

Torn

Torn is estimated to have 28 – 13k players a day. Around 13k – 1m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Warface: Clutch

Warface: Clutch is estimated to have 20 – 71 players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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