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Head to head

Torn vs Viking Rise

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2004 · 22 years ago
March 2023 · 4 years ago

Daily players

28 – 13k
2k – 7k

Estimated players

23.5kUp 3.4%
69.5kUp 0.5%

Available on

  • Browser
  • Android
  • iOS
  • Windows
  • Android
  • iOS

Perspectives

Player activity

Smoothed estimated players over time.

TornViking Rise

Torn

Average monthly estimated players
MonthEstimated playersChange
September 2026~23kUp 3.8%
August 2026~22.2kUp 22%
July 2026~18.2k

Viking Rise

Average monthly estimated players
MonthEstimated playersChange
September 2026~69.3kUp 0.5%
August 2026~68.9kUp 15%
July 2026~59.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Torn
71.8kUp 3.4%
Viking Rise
263.3k

Viking Rise currently has about 3.7× as many Discord members as Torn — 263,293 vs 71,777.

Reddit members

Torn
36.2kUp 2.9%
Viking Rise

Torn currently has 36,217 subreddit members; no comparable data is tracked for Viking Rise.

Twitch viewers

Torn
0
Viking Rise
102Up 5000%

Torn currently has 0 live Twitch viewers, while Viking Rise has 102.

YouTube subscribers

Torn
1.5kUp 4.1%
Viking Rise
112kUp 0.9%

Viking Rise currently has about 73× as many YouTube subscribers as Torn — 112,000 vs 1,540.

Steam concurrent players

Torn
Viking Rise
671Down 14%

Viking Rise currently has 671 peak concurrent Steam players; no comparable data is tracked for Torn.

How these estimates are made

Torn

Torn is estimated to have 28 – 13k players a day. Around 13k – 1m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Viking Rise

Viking Rise is estimated to have 2k – 7k players a day. Around 28k – 71k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.