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Head to head

Titan Revenge vs Viking Rise

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

December 2023 · 3 years ago
March 2023 · 4 years ago

Daily players

5 – 18
2k – 7k

Estimated players

2.8kDown 0.5%
69.2kDown 0.7%

Available on

  • Windows
  • Windows
  • Android
  • iOS

Perspectives

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Categories

Developers

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Publishers

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Player activity

Smoothed estimated players over time.

Titan RevengeViking Rise

Titan Revenge

Average monthly estimated players
MonthEstimated playersChange
October 2026~2.8k
September 2026~2.8kUp 0.8%
August 2026~2.7kDown 0.9%
July 2026~2.8k—

Viking Rise

Average monthly estimated players
MonthEstimated playersChange
October 2026~69.4kUp 0.2%
September 2026~69.2kUp 0.4%
August 2026~68.9kUp 15%
July 2026~59.7k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Titan Revenge
3Down 57%
Viking Rise
705Down 20%

Viking Rise currently has about 235× as many peak concurrent Steam players as Titan Revenge — 705 vs 3.

Discord members

Titan Revenge
12.7k
Viking Rise
263.2k

Viking Rise currently has about 21× as many Discord members as Titan Revenge — 263,158 vs 12,744.

Twitch viewers

Titan Revenge
0
Viking Rise
14Down 82%

Titan Revenge currently has 0 live Twitch viewers, while Viking Rise has 14.

YouTube subscribers

Titan Revenge
—
Viking Rise
113k

Viking Rise currently has 113,000 YouTube subscribers; no comparable data is tracked for Titan Revenge.

How these estimates are made

Titan Revenge

Titan Revenge is estimated to have 5 – 18 players a day. Around 5k – 12k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Viking Rise

Viking Rise is estimated to have 2k – 7k players a day. Around 28k – 72k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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