Head to head
The Elder Scrolls Online vs War of Conquest
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- PlayStation
- Xbox
- Stadia
- Windows
Player activity
Smoothed estimated players over time.
The Elder Scrolls Online
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~90k | Down 0.4% |
| August 2026 | ~90.3k | Up 0.6% |
| July 2026 | ~89.8k | — |
War of Conquest
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~3 | |
| August 2026 | ~3 | |
| July 2026 | ~3 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- The Elder Scrolls Online
- 8.8kDown 17%
- War of Conquest
- 0Down 100%
The Elder Scrolls Online currently has 8,781 peak concurrent Steam players, while War of Conquest has 0.
Discord members
- The Elder Scrolls Online
- 62.7kUp 1.4%
- War of Conquest
- —
The Elder Scrolls Online currently has 62,748 Discord members; no comparable data is tracked for War of Conquest.
Reddit members
- The Elder Scrolls Online
- 506.9kUp 0.4%
- War of Conquest
- —
The Elder Scrolls Online currently has 506,894 subreddit members; no comparable data is tracked for War of Conquest.
Twitch viewers
- The Elder Scrolls Online
- 559Down 71%
- War of Conquest
- —
The Elder Scrolls Online currently has 559 live Twitch viewers; no comparable data is tracked for War of Conquest.
How these estimates are made
The Elder Scrolls Online
The Elder Scrolls Online is estimated to have 22k – 79k players a day. Around 2m – 5m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
War of Conquest
War of Conquest is showing no measurable concurrent players on Steam. Around 1k – 4k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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