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Head to head

The Elder Scrolls Online vs TibiaMe

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

April 2014 · 12 years ago
May 2003 · 23 years ago

Daily players

32k – 110k
6 – 3k

Estimated players

91.1kUp 3.0%
6

Available on

  • Windows
  • macOS
  • PlayStation
  • Xbox
  • Stadia
  • Android
  • iOS

Player activity

Smoothed estimated players over time.

The Elder Scrolls OnlineTibiaMe

The Elder Scrolls Online

Average monthly estimated players
MonthEstimated playersChange
August 2026~90.3kUp 0.5%
July 2026~89.8k

TibiaMe

Average monthly estimated players
MonthEstimated playersChange
August 2026~6
July 2026~6

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

The Elder Scrolls Online
9.2kDown 13%
TibiaMe

The Elder Scrolls Online currently has 9,223 peak concurrent Steam players; no comparable data is tracked for TibiaMe.

Discord members

The Elder Scrolls Online
62kUp 0.8%
TibiaMe

The Elder Scrolls Online currently has 62,037 Discord members; no comparable data is tracked for TibiaMe.

Reddit members

The Elder Scrolls Online
505.3kUp 0.5%
TibiaMe

The Elder Scrolls Online currently has 505,286 subreddit members; no comparable data is tracked for TibiaMe.

Twitch viewers

The Elder Scrolls Online
773Down 61%
TibiaMe
0

The Elder Scrolls Online currently has 773 live Twitch viewers, while TibiaMe has 0.

How these estimates are made

The Elder Scrolls Online

The Elder Scrolls Online is estimated to have 32k – 110k players a day. Around 2m – 5m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

TibiaMe

TibiaMe is estimated to have 6 – 3k players a day. Around 3k – 330k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

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From the same developers or publishers.