Head to head
The Cycle: Frontier vs Trove
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- macOS
- PlayStation
- Xbox
- Nintendo
Categories
Player activity
Smoothed estimated players over time.
The Cycle: Frontier
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~37k | |
| July 2026 | ~37k | — |
Trove
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~32.1k | Up 1.1% |
| July 2026 | ~31.8k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- The Cycle: Frontier
- 1
- Trove
- 895Down 14%
Trove currently has about 895× as many peak concurrent Steam players as The Cycle: Frontier — 895 vs 1.
Discord members
- The Cycle: Frontier
- 107kDown 0.5%
- Trove
- 40.4kUp 0.3%
The Cycle: Frontier currently has about 2.6× as many Discord members as Trove — 106,953 vs 40,377.
Reddit members
- The Cycle: Frontier
- 17.7k
- Trove
- 49.2kUp 0.2%
Trove currently has about 2.8× as many subreddit members as The Cycle: Frontier — 49,177 vs 17,670.
Twitch viewers
- The Cycle: Frontier
- 191Down 53%
- Trove
- 10Down 89%
The Cycle: Frontier currently has about 19× as many live Twitch viewers as Trove — 191 vs 10.
YouTube subscribers
- The Cycle: Frontier
- 17.3k
- Trove
- 60.3kUp 16%
Trove currently has about 3.5× as many YouTube subscribers as The Cycle: Frontier — 60,300 vs 17,300.
How these estimates are made
The Cycle: Frontier
The Cycle: Frontier is estimated to have 3 – 9 players a day. Around 720k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Trove
Trove is estimated to have 3k – 10k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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