Head to head
The Crew 2 vs Viking Rise
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- PlayStation
- Windows
- Xbox
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
The Crew 2
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~39k | Up 2.1% |
| August 2026 | ~38.2k | Up 5.6% |
| July 2026 | ~36.1k | — |
Viking Rise
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~69.2k | Up 0.4% |
| August 2026 | ~68.9k | Up 15% |
| July 2026 | ~59.7k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- The Crew 2
- 644Up 11%
- Viking Rise
- 829Up 5.5%
Viking Rise currently has about 1.3× as many peak concurrent Steam players as The Crew 2 — 829 vs 644.
Discord members
- The Crew 2
- 101.6kDown 0.5%
- Viking Rise
- 263.3k
Viking Rise currently has about 2.6× as many Discord members as The Crew 2 — 263,293 vs 101,560.
Reddit members
- The Crew 2
- 21.9kUp 0.2%
- Viking Rise
- —
The Crew 2 currently has 21,942 subreddit members; no comparable data is tracked for Viking Rise.
Twitch viewers
- The Crew 2
- 12Down 77%
- Viking Rise
- 139Up 117%
Viking Rise currently has about 12× as many live Twitch viewers as The Crew 2 — 139 vs 12.
YouTube subscribers
- The Crew 2
- —
- Viking Rise
- 112kUp 0.9%
Viking Rise currently has 112,000 YouTube subscribers; no comparable data is tracked for The Crew 2.
How these estimates are made
The Crew 2
The Crew 2 is estimated to have 1k – 5k players a day. Around 1m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Viking Rise
Viking Rise is estimated to have 2k – 7k players a day. Around 28k – 71k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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