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Head to head

The 4th Coming vs VRChat

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

September 1998 · 28 years ago
February 2017 · 10 years ago

Daily players

70 – 250
110k – 400k

Estimated players

458Down 4.2%
210.6kDown 3.9%

Available on

  • Windows
  • Windows
  • Android
  • iOS

Player activity

Smoothed estimated players over time.

The 4th ComingVRChat

The 4th Coming

Average monthly estimated players
MonthEstimated playersChange
October 2026~452Up 1.3%
September 2026~446Up 3.7%
August 2026~430Up 0.9%
July 2026~426—

VRChat

Average monthly estimated players
MonthEstimated playersChange
October 2026~215.6kDown 0.2%
September 2026~216.1kDown 1.4%
August 2026~219.1kUp 0.5%
July 2026~218k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

The 4th Coming
14Down 22%
VRChat
40kDown 26%

VRChat currently has about 2859× as many peak concurrent Steam players as The 4th Coming — 40,027 vs 14.

Discord members

The 4th Coming
1.5kUp 0.3%
VRChat
421.1kUp 0.8%

VRChat currently has about 283× as many Discord members as The 4th Coming — 421,133 vs 1,489.

Reddit members

The 4th Coming
370Up 3.9%
VRChat
241.9kUp 0.6%

VRChat currently has about 654× as many subreddit members as The 4th Coming — 241,886 vs 370.

Twitch viewers

The 4th Coming
0
VRChat
6.5kDown 12%

The 4th Coming currently has 0 live Twitch viewers, while VRChat has 6,460.

YouTube subscribers

The 4th Coming
46
VRChat
131kUp 1.6%

VRChat currently has about 2848× as many YouTube subscribers as The 4th Coming — 131,000 vs 46.

How these estimates are made

The 4th Coming

The 4th Coming is estimated to have 70 – 250 players a day. Around 5k – 14k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

VRChat

VRChat is estimated to have 110k – 400k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Compare two other games