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TextSpaced vs The Elder Scrolls Online

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Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

December 2021 · 5 years ago
April 2014 · 13 years ago

Daily players

No population data
30k – 100k

Estimated players

—
91.9kUp 1.8%

Available on

  • Browser
  • Android
  • iOS
  • Windows
  • macOS
  • PlayStation
  • Xbox
  • Stadia

Publishers

—

Player activity

Smoothed estimated players over time.

TextSpacedThe Elder Scrolls Online

TextSpaced

Average monthly estimated players
MonthEstimated playersChange
October 2026——
September 2026——
August 2026——
July 2026——

The Elder Scrolls Online

Average monthly estimated players
MonthEstimated playersChange
October 2026~90.2kUp 0.3%
September 2026~89.9kDown 0.5%
August 2026~90.3kUp 0.6%
July 2026~89.8k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

TextSpaced
—
The Elder Scrolls Online
10.2kDown 7.5%

The Elder Scrolls Online currently has 10,213 peak concurrent Steam players; no comparable data is tracked for TextSpaced.

Discord members

TextSpaced
—
The Elder Scrolls Online
63.2kUp 1.2%

The Elder Scrolls Online currently has 63,223 Discord members; no comparable data is tracked for TextSpaced.

Reddit members

TextSpaced
—
The Elder Scrolls Online
508.5kUp 0.4%

The Elder Scrolls Online currently has 508,451 subreddit members; no comparable data is tracked for TextSpaced.

Twitch viewers

TextSpaced
—
The Elder Scrolls Online
1kUp 17%

The Elder Scrolls Online currently has 1,043 live Twitch viewers; no comparable data is tracked for TextSpaced.

How these estimates are made

TextSpaced

Not enough data collected to estimate this game yet.

The Elder Scrolls Online

The Elder Scrolls Online is estimated to have 30k – 100k players a day. Around 2m – 5m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.