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Head to head

Tenkemo vs Warface: Clutch

Side by side

Values shared by both games are highlighted.

Status

UNKNOWN
ACTIVE

Released

To be announced
October 2018 · 8 years ago

Daily players

No population data
15 – 53

Estimated players

1.7kUp 4.3%
25.6kDown 0.8%

Available on

  • Windows
  • Windows
  • PlayStation
  • Xbox
  • Nintendo

Player activity

Smoothed estimated players over time.

TenkemoWarface: Clutch

Tenkemo

Average monthly estimated players
MonthEstimated playersChange
October 2026~1.7kUp 11%
September 2026~1.5kUp 3.4%
August 2026~1.4kUp 0.1%
July 2026~1.4k—

Warface: Clutch

Average monthly estimated players
MonthEstimated playersChange
October 2026~25.7kDown 1.2%
September 2026~26kDown 0.4%
August 2026~26.1kUp 11%
July 2026~23.5k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Tenkemo
1.4kUp 25%
Warface: Clutch
33.5kDown 1.5%

Warface: Clutch currently has about 24× as many Discord members as Tenkemo — 33,456 vs 1,375.

YouTube subscribers

Tenkemo
13kUp 13%
Warface: Clutch
99.6kDown 0.1%

Warface: Clutch currently has about 7.7× as many YouTube subscribers as Tenkemo — 99,600 vs 13,000.

Steam concurrent players

Tenkemo
—
Warface: Clutch
6Down 25%

Warface: Clutch currently has 6 peak concurrent Steam players; no comparable data is tracked for Tenkemo.

Twitch viewers

Tenkemo
—
Warface: Clutch
0

Warface: Clutch currently has 0 live Twitch viewers; no comparable data is tracked for Tenkemo.

How these estimates are made

Tenkemo

Tenkemo is estimated to have 4 – 2k players a day. Around 3k – 290k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Warface: Clutch

Warface: Clutch is estimated to have 15 – 53 players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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