Head to head
Temtem vs The 4th Coming
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- PlayStation
- Xbox
- Nintendo
- Windows
Categories
Player activity
Smoothed estimated players over time.
Temtem
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~34k | Down 1.2% |
| September 2026 | ~34.4k | Up 0.1% |
| August 2026 | ~34.3k | Down 1.0% |
| July 2026 | ~34.7k | — |
The 4th Coming
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~452 | Up 1.3% |
| September 2026 | ~446 | Up 3.7% |
| August 2026 | ~430 | Up 0.9% |
| July 2026 | ~426 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Temtem
- 63Down 57%
- The 4th Coming
- 14Down 22%
Temtem currently has about 4.5× as many peak concurrent Steam players as The 4th Coming — 63 vs 14.
Discord members
- Temtem
- 75.6kDown 0.8%
- The 4th Coming
- 1.5kUp 0.3%
Temtem currently has about 51× as many Discord members as The 4th Coming — 75,638 vs 1,489.
Reddit members
- Temtem
- 53.3k
- The 4th Coming
- 370Up 3.9%
Temtem currently has about 144× as many subreddit members as The 4th Coming — 53,336 vs 370.
Twitch viewers
- Temtem
- 7Up 75%
- The 4th Coming
- 0
Temtem currently has 7 live Twitch viewers, while The 4th Coming has 0.
YouTube subscribers
- Temtem
- 6.6kUp 0.2%
- The 4th Coming
- 46
Temtem currently has about 143× as many YouTube subscribers as The 4th Coming — 6,590 vs 46.
How these estimates are made
Temtem
Temtem is estimated to have 210 – 750 players a day. Around 640k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
The 4th Coming
The 4th Coming is estimated to have 70 – 250 players a day. Around 5k – 14k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


