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Head to head

TCG World vs Viking Rise

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

May 2022 · 4 years ago
March 2023 · 4 years ago

Daily players

15 – 7k
2k – 7k

Estimated players

345
69.3kDown 0.2%

Available on

  • Windows
  • Windows
  • Android
  • iOS

Perspectives

Developers

Publishers

Player activity

Smoothed estimated players over time.

TCG WorldViking Rise

TCG World

Average monthly estimated players
MonthEstimated playersChange
September 2026~346Up 0.3%
August 2026~345
July 2026~345

Viking Rise

Average monthly estimated players
MonthEstimated playersChange
September 2026~69.2kUp 0.4%
August 2026~68.9kUp 15%
July 2026~59.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

TCG World
3.5k
Viking Rise

TCG World currently has 3,451 subreddit members; no comparable data is tracked for Viking Rise.

Twitch viewers

TCG World
7
Viking Rise
6Down 98%

TCG World currently has about 1.2× as many live Twitch viewers as Viking Rise — 7 vs 6.

Steam concurrent players

TCG World
Viking Rise
789Up 13%

Viking Rise currently has 789 peak concurrent Steam players; no comparable data is tracked for TCG World.

Discord members

TCG World
Viking Rise
263.2k

Viking Rise currently has 263,151 Discord members; no comparable data is tracked for TCG World.

YouTube subscribers

TCG World
Viking Rise
112kUp 0.9%

Viking Rise currently has 112,000 YouTube subscribers; no comparable data is tracked for TCG World.

How these estimates are made

TCG World

TCG World is estimated to have 15 – 7k players a day. Around 11k – 1m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Viking Rise

Viking Rise is estimated to have 2k – 7k players a day. Around 28k – 71k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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