Head to head
Taming.io vs The Tavern Online.

Taming.io
~610 daily · 140 – 1.8k
Last measured Nov 7, 2026

The Tavern Online.
~42 daily · 10 – 120
Last measured Nov 7, 2026
VerdictTaming.io has ~15× The Tavern Online.'s daily players (~610 vs ~42, as of Nov 7, 2026). The Tavern Online.'s estimate is low confidence: read the gap as an order of magnitude.
Side by side
Values shared by both games are highlighted.
Status
Released
Est. daily players
Available on
- Browser
Player activity
Estimated daily players (central estimate) for both games.
Monthly history: Collecting data since Nov 5, 2026. The table appears once there are two calendar months to compare.
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side. Collected since Nov 5, 2026.
Discord members
- Taming.io
- 73.3k
- The Tavern Online.
- —
Taming.io currently has 73,292 Discord members; no comparable data is tracked for The Tavern Online..
Reddit members
- Taming.io
- 4.2k
- The Tavern Online.
- —
Taming.io currently has 4,233 subreddit members; no comparable data is tracked for The Tavern Online..
YouTube subscribers
- Taming.io
- 6.9k
- The Tavern Online.
- 148
Taming.io currently has about 47× as many YouTube subscribers as The Tavern Online. — 6,930 vs 148.
How these estimates are made
Taming.io
We estimate that about 610 people play Taming.io on a typical day (most likely between 140 and 1,800), based on data from Nov 7, 2026. Around 120,000 accounts (between 42,000 and 280,000) have played it at some point. Taming.io publishes no Steam player data, so the estimate is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. Confidence: medium — Steam covers part of the player base, or several community signals agree.
The Tavern Online.
We estimate that about 42 people play The Tavern Online. on a typical day (most likely between 10 and 120), based on data from Nov 7, 2026. Around 11,000 accounts (between 3,900 and 26,000) have played it at some point. The Tavern Online. publishes no Steam player data, so the estimate is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. Confidence: low — a community-size model, not a measurement.
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