Head to head
Swords of Legends Online vs War Thunder
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- macOS
- Linux
- PlayStation
- Xbox
Player activity
Smoothed estimated players over time.
Swords of Legends Online
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~1.9k | |
| August 2026 | ~1.9k | Up 12% |
| July 2026 | ~1.7k | — |
War Thunder
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~369.1k | Up 1.9% |
| August 2026 | ~362.3k | Up 0.6% |
| July 2026 | ~360.3k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Swords of Legends Online
- 0
- War Thunder
- 79.4kUp 12%
Swords of Legends Online currently has 0 peak concurrent Steam players, while War Thunder has 79,449.
Reddit members
- Swords of Legends Online
- 6.4k
- War Thunder
- 564.2kUp 0.5%
War Thunder currently has about 89× as many subreddit members as Swords of Legends Online — 564,223 vs 6,374.
YouTube subscribers
- Swords of Legends Online
- 6.9kDown 0.1%
- War Thunder
- 1.9mUp 0.5%
War Thunder currently has about 280× as many YouTube subscribers as Swords of Legends Online — 1,940,000 vs 6,920.
Twitch viewers
- Swords of Legends Online
- —
- War Thunder
- 1.8kDown 60%
War Thunder currently has 1,805 live Twitch viewers; no comparable data is tracked for Swords of Legends Online.
How these estimates are made
Swords of Legends Online
Swords of Legends Online is showing no measurable concurrent players on Steam. Around 130k – 320k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
War Thunder
War Thunder is estimated to have 200k – 700k players a day. Around 8m – 21m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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