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Head to head

Swordia vs Trove

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

January 2026 · 8 months ago
July 2015 · 11 years ago

Daily players

No population data
2k – 7k

Estimated players

186Down 7.7%
32.4kDown 2.6%

Available on

  • Windows
  • Windows
  • macOS
  • PlayStation
  • Xbox
  • Nintendo

Perspectives

Publishers

Player activity

Smoothed estimated players over time.

SwordiaTrove

Swordia

Average monthly estimated players
MonthEstimated playersChange
September 2026~190Down 0.5%
August 2026~191Up 1.1%
July 2026~189

Trove

Average monthly estimated players
MonthEstimated playersChange
September 2026~32.7kUp 1.2%
August 2026~32.3kUp 1.5%
July 2026~31.8k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Swordia
0
Trove
593Down 47%

Swordia currently has 0 peak concurrent Steam players, while Trove has 593.

Discord members

Swordia
730Up 2.1%
Trove
40.5kUp 0.5%

Trove currently has about 55× as many Discord members as Swordia — 40,510 vs 730.

Reddit members

Swordia
Trove
49.2kUp 0.2%

Trove currently has 49,249 subreddit members; no comparable data is tracked for Swordia.

Twitch viewers

Swordia
Trove
16Up 78%

Trove currently has 16 live Twitch viewers; no comparable data is tracked for Swordia.

YouTube subscribers

Swordia
Trove
62.9kUp 5.2%

Trove currently has 62,900 YouTube subscribers; no comparable data is tracked for Swordia.

How these estimates are made

Swordia

Swordia is showing no measurable concurrent players on Steam. Around 500 – 1k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Trove

Trove is estimated to have 2k – 7k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.