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Head to head

Survive the Nights vs Viking Rise

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

December 2025 · 9 months ago
March 2023 · 3 years ago

Daily players

130 – 470
2k – 7k

Estimated players

4.9kDown 1.2%
69.1kUp 0.1%

Available on

  • Windows
  • macOS
  • Windows
  • Android
  • iOS

Perspectives

Player activity

Smoothed estimated players over time.

Survive the NightsViking Rise

Survive the Nights

Average monthly estimated players
MonthEstimated playersChange
August 2026~5kDown 1.2%
July 2026~5.1k

Viking Rise

Average monthly estimated players
MonthEstimated playersChange
August 2026~68.9kUp 15%
July 2026~59.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Survive the Nights
55Down 49%
Viking Rise
735Down 7.0%

Viking Rise currently has about 13× as many peak concurrent Steam players as Survive the Nights — 735 vs 55.

Discord members

Survive the Nights
5.6kDown 0.4%
Viking Rise
263.4k

Viking Rise currently has about 47× as many Discord members as Survive the Nights — 263,360 vs 5,637.

Twitch viewers

Survive the Nights
0Down 100%
Viking Rise
0Down 100%

Survive the Nights currently has 0 live Twitch viewers, while Viking Rise has 0.

YouTube subscribers

Survive the Nights
25.2k
Viking Rise
111kUp 0.9%

Viking Rise currently has about 4.4× as many YouTube subscribers as Survive the Nights — 111,000 vs 25,200.

How these estimates are made

Survive the Nights

Survive the Nights is estimated to have 130 – 470 players a day. Around 140k – 360k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Viking Rise

Viking Rise is estimated to have 2k – 7k players a day. Around 27k – 70k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.