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Head to head

Super Cloud Fight vs Warface

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

June 2025 · 1 year ago
October 2013 · 13 years ago

Daily players

No population data
2k – 7k

Estimated players

117Down 0.4%
182.8kUp 0.2%

Available on

  • Windows
  • macOS
  • Linux
  • Windows
  • PlayStation
  • Xbox
  • Nintendo

Perspectives

—

Player activity

Smoothed estimated players over time.

Super Cloud FightWarface

Super Cloud Fight

Average monthly estimated players
MonthEstimated playersChange
October 2026~117Up 3.5%
September 2026~113Up 1.8%
August 2026~111
July 2026~111—

Warface

Average monthly estimated players
MonthEstimated playersChange
October 2026~183.6kUp 0.5%
September 2026~182.6kUp 0.3%
August 2026~182k
July 2026~181.9k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Super Cloud Fight
0Down 100%
Warface
754Up 13%

Super Cloud Fight currently has 0 peak concurrent Steam players, while Warface has 754.

Twitch viewers

Super Cloud Fight
0
Warface
144Up 45%

Super Cloud Fight currently has 0 live Twitch viewers, while Warface has 144.

YouTube subscribers

Super Cloud Fight
1.1k
Warface
1.1m

Warface currently has about 1037× as many YouTube subscribers as Super Cloud Fight — 1,120,000 vs 1,080.

Discord members

Super Cloud Fight
—
Warface
336.8k

Warface currently has 336,829 Discord members; no comparable data is tracked for Super Cloud Fight.

How these estimates are made

Super Cloud Fight

Super Cloud Fight is showing no measurable concurrent players on Steam. Around 4k – 9k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Warface

Warface is estimated to have 2k – 7k players a day. Around 87k – 220k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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