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Head to head

Struggle vs Viking Rise

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

October 2019 · 7 years ago
March 2023 · 4 years ago

Daily players

No population data
2k – 7k

Estimated players

—
69.8kUp 1.2%

Available on

  • Windows
  • Windows
  • Android
  • iOS

Perspectives

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Categories

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Developers

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Publishers

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Player activity

Smoothed estimated players over time.

StruggleViking Rise

Struggle

Average monthly estimated players
MonthEstimated playersChange
October 2026——
September 2026——
August 2026——
July 2026——

Viking Rise

Average monthly estimated players
MonthEstimated playersChange
October 2026~69.3k
September 2026~69.2kUp 0.4%
August 2026~68.9kUp 15%
July 2026~59.7k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

YouTube subscribers

Struggle
2
Viking Rise
113kUp 0.9%

Viking Rise currently has about 56500× as many YouTube subscribers as Struggle — 113,000 vs 2.

Steam concurrent players

Struggle
—
Viking Rise
465Down 36%

Viking Rise currently has 465 peak concurrent Steam players; no comparable data is tracked for Struggle.

Discord members

Struggle
—
Viking Rise
263.3k

Viking Rise currently has 263,250 Discord members; no comparable data is tracked for Struggle.

Twitch viewers

Struggle
—
Viking Rise
0Down 100%

Viking Rise currently has 0 live Twitch viewers; no comparable data is tracked for Struggle.

How these estimates are made

Struggle

Struggle is showing no measurable concurrent players on Steam. Around 50 – 130 accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Viking Rise

Viking Rise is estimated to have 2k – 7k players a day. Around 28k – 72k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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