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Head to head

Strike Mole vs Trove

Side by side

Values shared by both games are highlighted.

Status

UNKNOWN
ACTIVE

Released

To be announced
July 2015 · 11 years ago

Daily players

No population data
2k – 6k

Estimated players

31.7kDown 3.7%

Available on

  • Windows
  • macOS
  • PlayStation
  • Xbox
  • Nintendo

Perspectives

Developers

Publishers

Player activity

Smoothed estimated players over time.

Strike MoleTrove

Strike Mole

Average monthly estimated players
MonthEstimated playersChange
September 2026
August 2026
July 2026

Trove

Average monthly estimated players
MonthEstimated playersChange
September 2026~32.6kUp 1.0%
August 2026~32.3kUp 1.5%
July 2026~31.8k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Strike Mole
Trove
708Down 28%

Trove currently has 708 peak concurrent Steam players; no comparable data is tracked for Strike Mole.

Discord members

Strike Mole
Trove
40.5kUp 0.5%

Trove currently has 40,503 Discord members; no comparable data is tracked for Strike Mole.

Reddit members

Strike Mole
Trove
49.2kUp 0.2%

Trove currently has 49,233 subreddit members; no comparable data is tracked for Strike Mole.

Twitch viewers

Strike Mole
Trove
19Up 5.6%

Trove currently has 19 live Twitch viewers; no comparable data is tracked for Strike Mole.

YouTube subscribers

Strike Mole
Trove
62.1kUp 3.7%

Trove currently has 62,100 YouTube subscribers; no comparable data is tracked for Strike Mole.

How these estimates are made

Strike Mole

Strike Mole is showing no measurable concurrent players on Steam. Around 200 – 510 accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Trove

Trove is estimated to have 2k – 6k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.