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Head to head

Star Wars: Galaxy of Heroes vs World of Swordia

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

September 2015 · 11 years ago
October 2022 · 4 years ago

Daily players

110 – 51k
No population data

Estimated players

102.6k
4Down 11%

Available on

  • Android
  • iOS
  • Windows
  • Windows

Perspectives

—

Publishers

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Player activity

Smoothed estimated players over time.

Star Wars: Galaxy of HeroesWorld of Swordia

Star Wars: Galaxy of Heroes

Average monthly estimated players
MonthEstimated playersChange
October 2026~102.6k
September 2026~102.7k
August 2026~102.7kUp 17%
July 2026~87.5k—

World of Swordia

Average monthly estimated players
MonthEstimated playersChange
October 2026~4Down 20%
September 2026~5Up 25%
August 2026~4
July 2026~4—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Twitch viewers

Star Wars: Galaxy of Heroes
28
World of Swordia
—

Star Wars: Galaxy of Heroes currently has 28 live Twitch viewers; no comparable data is tracked for World of Swordia.

YouTube subscribers

Star Wars: Galaxy of Heroes
911kDown 0.1%
World of Swordia
—

Star Wars: Galaxy of Heroes currently has 911,000 YouTube subscribers; no comparable data is tracked for World of Swordia.

Steam concurrent players

Star Wars: Galaxy of Heroes
—
World of Swordia
0

World of Swordia currently has 0 peak concurrent Steam players; no comparable data is tracked for Star Wars: Galaxy of Heroes.

How these estimates are made

Star Wars: Galaxy of Heroes

Star Wars: Galaxy of Heroes is estimated to have 110 – 51k players a day. Around 35k – 4m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

World of Swordia

World of Swordia is showing no measurable concurrent players on Steam. Around 2k – 5k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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