Head to head
Soulbound: Online vs Viking Rise
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
Soulbound: Online
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~4.8k | Down 3.1% |
| August 2026 | ~5k | Down 5.4% |
| July 2026 | ~5.3k | — |
Viking Rise
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~69.2k | Up 0.4% |
| August 2026 | ~68.9k | Up 15% |
| July 2026 | ~59.7k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Soulbound: Online
- 58Down 26%
- Viking Rise
- 473Down 38%
Viking Rise currently has about 8.2× as many peak concurrent Steam players as Soulbound: Online — 473 vs 58.
Discord members
- Soulbound: Online
- 14.9kDown 1.6%
- Viking Rise
- 262.8kDown 0.3%
Viking Rise currently has about 18× as many Discord members as Soulbound: Online — 262,760 vs 14,857.
Twitch viewers
- Soulbound: Online
- 46Up 2200%
- Viking Rise
- 1Down 99%
Soulbound: Online currently has about 46× as many live Twitch viewers as Viking Rise — 46 vs 1.
YouTube subscribers
- Soulbound: Online
- 2k
- Viking Rise
- 113kUp 1.8%
Viking Rise currently has about 58× as many YouTube subscribers as Soulbound: Online — 113,000 vs 1,960.
How these estimates are made
Soulbound: Online
Soulbound: Online is estimated to have 170 – 590 players a day. Around 18k – 47k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Viking Rise
Viking Rise is estimated to have 2k – 7k players a day. Around 28k – 71k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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