Head to head
Soul Shifters: Online vs Viking Rise
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Android
- iOS
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
Soul Shifters: Online
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~55 | Up 1.9% |
| September 2026 | ~54 | |
| August 2026 | ~54 | |
| July 2026 | ~54 | — |
Viking Rise
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~69k | Down 0.3% |
| September 2026 | ~69.2k | Up 0.4% |
| August 2026 | ~68.9k | Up 15% |
| July 2026 | ~59.7k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Soul Shifters: Online
- 0
- Viking Rise
- 910Up 22%
Soul Shifters: Online currently has 0 peak concurrent Steam players, while Viking Rise has 910.
YouTube subscribers
- Soul Shifters: Online
- 525
- Viking Rise
- 113kUp 0.9%
Viking Rise currently has about 215× as many YouTube subscribers as Soul Shifters: Online — 113,000 vs 525.
Discord members
- Soul Shifters: Online
- —
- Viking Rise
- 263.4k
Viking Rise currently has 263,439 Discord members; no comparable data is tracked for Soul Shifters: Online.
Twitch viewers
- Soul Shifters: Online
- —
- Viking Rise
- 119Down 56%
Viking Rise currently has 119 live Twitch viewers; no comparable data is tracked for Soul Shifters: Online.
How these estimates are made
Soul Shifters: Online
Soul Shifters: Online is estimated to have 3 – 9 players a day. Around 1k – 3k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Viking Rise
Viking Rise is estimated to have 2k – 7k players a day. Around 28k – 71k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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