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Head to head

Slither.io vs Warface

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

March 2016 · 10 years ago
October 2013 · 13 years ago

Daily players

89 – 42k
1k – 5k

Estimated players

1.5kUp 12%
182.6kUp 0.5%

Available on

  • Browser
  • Windows
  • macOS
  • Linux
  • Android
  • iOS
  • Windows
  • PlayStation
  • Xbox
  • Nintendo

Player activity

Smoothed estimated players over time.

Slither.ioWarface

Slither.io

Average monthly estimated players
MonthEstimated playersChange
September 2026~1.4kUp 2.7%
August 2026~1.4kUp 0.8%
July 2026~1.3k

Warface

Average monthly estimated players
MonthEstimated playersChange
September 2026~182.9kUp 0.5%
August 2026~182k
July 2026~181.9k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Slither.io
12.1kUp 0.9%
Warface

Slither.io currently has 12,063 subreddit members; no comparable data is tracked for Warface.

Twitch viewers

Slither.io
708Up 23500%
Warface
241Down 41%

Slither.io currently has about 2.9× as many live Twitch viewers as Warface — 708 vs 241.

Steam concurrent players

Slither.io
Warface
477Up 16%

Warface currently has 477 peak concurrent Steam players; no comparable data is tracked for Slither.io.

Discord members

Slither.io
Warface
337.1kDown 0.2%

Warface currently has 337,092 Discord members; no comparable data is tracked for Slither.io.

YouTube subscribers

Slither.io
Warface
1.1m

Warface currently has 1,120,000 YouTube subscribers; no comparable data is tracked for Slither.io.

How these estimates are made

Slither.io

Slither.io is estimated to have 89 – 42k players a day. Around 23k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Warface

Warface is estimated to have 1k – 5k players a day. Around 77k – 200k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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