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Head to head

Skate. vs VRChat

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

September 2025 · 1 year ago
February 2017 · 10 years ago

Daily players

6k – 22k
140k – 480k

Estimated players

52.6kUp 3.5%
221.9kUp 1.5%

Available on

  • Windows
  • PlayStation
  • Xbox
  • Windows
  • Android
  • iOS

Player activity

Smoothed estimated players over time.

Skate.VRChat

Skate.

Average monthly estimated players
MonthEstimated playersChange
September 2026~52.5kUp 2.0%
August 2026~51.5kDown 0.7%
July 2026~51.8k

VRChat

Average monthly estimated players
MonthEstimated playersChange
September 2026~214.7kDown 2.0%
August 2026~219.1kUp 0.5%
July 2026~218k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Skate.
2.2kDown 16%
VRChat
40.7kDown 32%

VRChat currently has about 19× as many peak concurrent Steam players as Skate. — 40,711 vs 2,173.

Discord members

Skate.
142kDown 1.0%
VRChat
414.9kUp 1.2%

VRChat currently has about 2.9× as many Discord members as Skate. — 414,913 vs 141,987.

Twitch viewers

Skate.
82Up 26%
VRChat
6kDown 14%

VRChat currently has about 74× as many live Twitch viewers as Skate. — 6,030 vs 82.

Reddit members

Skate.
VRChat
239.3kUp 0.7%

VRChat currently has 239,308 subreddit members; no comparable data is tracked for Skate..

YouTube subscribers

Skate.
VRChat
128kUp 0.8%

VRChat currently has 128,000 YouTube subscribers; no comparable data is tracked for Skate..

How these estimates are made

Skate.

Skate. is estimated to have 6k – 22k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

VRChat

VRChat is estimated to have 140k – 480k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.