Head to head
Shin Megami Tensei: Imagine vs Trove
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- macOS
- PlayStation
- Xbox
- Nintendo
Player activity
Smoothed estimated players over time.
Shin Megami Tensei: Imagine
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~1 | Down 50% |
| July 2026 | ~2 | — |
Trove
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~32.2k | Up 1.2% |
| July 2026 | ~31.8k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Twitch viewers
- Shin Megami Tensei: Imagine
- 0
- Trove
- 8Down 53%
Shin Megami Tensei: Imagine currently has 0 live Twitch viewers, while Trove has 8.
Steam concurrent players
- Shin Megami Tensei: Imagine
- —
- Trove
- 843Down 25%
Trove currently has 843 peak concurrent Steam players; no comparable data is tracked for Shin Megami Tensei: Imagine.
Discord members
- Shin Megami Tensei: Imagine
- —
- Trove
- 40.3k
Trove currently has 40,308 Discord members; no comparable data is tracked for Shin Megami Tensei: Imagine.
Reddit members
- Shin Megami Tensei: Imagine
- —
- Trove
- 49.1k
Trove currently has 49,136 subreddit members; no comparable data is tracked for Shin Megami Tensei: Imagine.
YouTube subscribers
- Shin Megami Tensei: Imagine
- —
- Trove
- 59.8kUp 6.2%
Trove currently has 59,800 YouTube subscribers; no comparable data is tracked for Shin Megami Tensei: Imagine.
How these estimates are made
Shin Megami Tensei: Imagine
Shin Megami Tensei: Imagine is estimated to have 23 – 11k players a day. Around 15k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Trove
Trove is estimated to have 3k – 10k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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