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Head to head

Shell Shockers vs The Bingo Room

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

September 2017 · 9 years ago
July 2023 · 3 years ago

Daily players

21 – 10k
No population data

Estimated players

35k
4

Available on

  • Browser
  • Android
  • iOS
  • Windows
  • Android
  • iOS

Perspectives

Player activity

Smoothed estimated players over time.

Shell ShockersThe Bingo Room

Shell Shockers

Average monthly estimated players
MonthEstimated playersChange
August 2026~35.1k
July 2026~35.1k

The Bingo Room

Average monthly estimated players
MonthEstimated playersChange
August 2026~6Up 50%
July 2026~4

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Shell Shockers
163.5k
The Bingo Room

Shell Shockers currently has 163,457 Discord members; no comparable data is tracked for The Bingo Room.

Reddit members

Shell Shockers
574
The Bingo Room

Shell Shockers currently has 574 subreddit members; no comparable data is tracked for The Bingo Room.

Twitch viewers

Shell Shockers
3Down 79%
The Bingo Room
0

Shell Shockers currently has 3 live Twitch viewers, while The Bingo Room has 0.

YouTube subscribers

Shell Shockers
16.4kUp 0.6%
The Bingo Room
5

Shell Shockers currently has about 3280× as many YouTube subscribers as The Bingo Room — 16,400 vs 5.

Steam concurrent players

Shell Shockers
The Bingo Room
0

The Bingo Room currently has 0 peak concurrent Steam players; no comparable data is tracked for Shell Shockers.

How these estimates are made

Shell Shockers

Shell Shockers is estimated to have 21 – 10k players a day. Around 10k – 1m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

The Bingo Room

The Bingo Room is showing no measurable concurrent players on Steam. Around 2k – 4k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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