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Head to head

Shades of Heroes vs Viking Rise

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

September 2020 · 6 years ago
March 2023 · 4 years ago

Daily players

No population data
2k – 7k

Estimated players

3
68.5kDown 1.9%

Available on

  • Windows
  • Windows
  • Android
  • iOS

Perspectives

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Player activity

Smoothed estimated players over time.

Shades of HeroesViking Rise

Shades of Heroes

Average monthly estimated players
MonthEstimated playersChange
October 2026~4
September 2026~4
August 2026~4Up 33%
July 2026~3—

Viking Rise

Average monthly estimated players
MonthEstimated playersChange
October 2026~69.4kUp 0.3%
September 2026~69.2kUp 0.4%
August 2026~68.9kUp 15%
July 2026~59.7k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Shades of Heroes
0
Viking Rise
799

Shades of Heroes currently has 0 peak concurrent Steam players, while Viking Rise has 799.

Discord members

Shades of Heroes
—
Viking Rise
259.3kDown 1.3%

Viking Rise currently has 259,256 Discord members; no comparable data is tracked for Shades of Heroes.

Twitch viewers

Shades of Heroes
—
Viking Rise
317Up 637%

Viking Rise currently has 317 live Twitch viewers; no comparable data is tracked for Shades of Heroes.

YouTube subscribers

Shades of Heroes
—
Viking Rise
114kUp 0.9%

Viking Rise currently has 114,000 YouTube subscribers; no comparable data is tracked for Shades of Heroes.

How these estimates are made

Shades of Heroes

Shades of Heroes is showing no measurable concurrent players on Steam. Around 2k – 4k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Viking Rise

Viking Rise is estimated to have 2k – 7k players a day. Around 28k – 72k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.