Head to head
Second Life vs Space Station 13

Second Life
~1.8k daily · 420 – 5.4k
Last measured Nov 6, 2026

Space Station 13
~4.3k daily · 1k – 13k
Last measured Nov 6, 2026
VerdictSpace Station 13 has ~2.4× Second Life's daily players (~4.3k vs ~1.8k, as of Nov 6, 2026). Their estimated ranges overlap, so the gap is uncertain.
Side by side
Values shared by both games are highlighted.
Status
Released
Est. daily players
Available on
- Linux
- macOS
- Windows
- Windows
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side. Collected since Nov 5, 2026.
Reddit members
- Second Life
- 25.9k
- Space Station 13
- 52.7k
Space Station 13 currently has about 2× as many subreddit members as Second Life — 52,664 vs 25,888.
YouTube subscribers
- Second Life
- 59.3k
- Space Station 13
- —
Second Life currently has 59,300 YouTube subscribers; no comparable data is tracked for Space Station 13.
Twitch viewers
- Second Life
- —
- Space Station 13
- 119
Space Station 13 currently has 119 live Twitch viewers; no comparable data is tracked for Second Life.
How these estimates are made
Second Life
We estimate that about 1,800 people play Second Life on a typical day (most likely between 420 and 5,400), based on data from Nov 6, 2026. Around 330,000 accounts (between 110,000 and 760,000) have played it at some point. Second Life publishes no Steam player data, so the estimate is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. Confidence: low — a community-size model, not a measurement.
Space Station 13
We estimate that about 4,300 people play Space Station 13 on a typical day (most likely between 1,000 and 13,000), based on data from Nov 6, 2026. Around 530,000 accounts (between 180,000 and 1,200,000) have played it at some point. Space Station 13 publishes no Steam player data, so the estimate is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. Confidence: low — a community-size model, not a measurement.
