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Second Life VS Old School RuneScape

Compare Second Life and Old School RuneScape side by side. See how they compare in terms of player count, popularity, active users, and community size.


Game status

Status

Active

The Second Life game status is active.

Status

Active

The Old School RuneScape game status is active.

Estimated daily players

Estimated Daily Players

~30 thousand

We estimate that Second Life has currently around 30k players daily.

Second Life is a classic sandbox MMO launched in 2003. While its peak popularity has long passed, it retains a dedicated core audience, especially among content creators and virtual community participants. Its age and niche status mean lower numbers than mainstream MMOs, but it still maintains tens of thousands of daily users due to its unique virtual world and social economy.

Estimated Daily Players

~75 thousand

We estimate that Old School RuneScape has currently around 75k players daily.

Old School RuneScape is a well-established MMORPG developed and published by Jagex, released in 2013 as a retro version of the original RuneScape. The game benefits from strong brand recognition, ongoing updates, and mobile accessibility, which help sustain an active player base over a decade after launch. Industry knowledge and recent data suggest a daily active player count typically in the 50,000–100,000 range, with spikes during major updates or events.

Game age

Age

22 years ago

Second Life was released on June 2003 and is now 22 years old.

Age

12 years ago

Old School RuneScape was released on February 2013 and is now 12 years old.

Platforms

Second Life runs on 3 platforms.

Old School RuneScape runs on 4 platforms.

Player perspectives

Developers

Publishers

Categories